Title: WebGL & Three.js advanced
Duration: 16 hours (2 days)
Number of trainees: from 3 to 8
Meal: breakfast, coffee and tea included, lunch not included
Price per person: $2000 if 4 people or less, $1700 otherwise
The trainee should bring:
- a laptop with WiFi connectivity,
- the screen resolution should be at least 1366*768 pixels,
- a web browser compatible with WebGL should be installed. This 3D car demo should run smoothly.
The trainer needs:
- a paperboard/velleda board/green board with different color pens or chalks,
- a HDMI video projector with a minimum resolution of 1366*768 pixels,
- a wifi Internet access.
The basics concepts of WebGL and Three.js should be assimilated. Ideally, the trainees should did the course WebGL & Three.js basics before.
However, you can still attend this course if you have learnt the basics by yourself and if you want to become a 3D web ninja.
After the training session, the trainees will be able to:
- rendering to a texture, which is required for multipass rendering algorithms,
- apply advanced lighting techniques (shadow mapping, ambient occlusion, physically based rendering),
- animate meshes with keyframes or skeleton animations,
- compute collisions between basic primitives and complex meshes using octrees,
- pick an object behind a pixel.
- rendering to texture
- drawing shadows with shadow mapping
- improving shadow mapping with PCF and VSM
- controlling light with Physically based rendering
- computing the ambient occlusion
- collision between basic primitives
- using octree to solve complexe collisions
- understanding a physics engine
- grasping an object behind a pixel
- mesh animation
- conclusion: Where is WebGL going?