Our librairies and APIs provide developers with an easy way to implement semantic detection on a camera videofeed, in real-time.
For example, by using our “faceFilter” API, a web developer can build a camera-based webapp featuring AR lenses and filters just as Snap or Facebook. All without any knowledge of 3D programming, machine learning / deep-learning or otherwise!
Whether you need help with a problem, or have a brilliant idea to suggest, contact us! We’re all ears and we’ll get back to you asap.
“…I’ve seen your FaceFilter API and found it impressive, great work. I’d like to know how to make it work with ***Studio to do some snapchat filters.
If you could send me a minimal .zpp project with an example I’d greatly appreciate it. Thank you very much.”
“… I’ve been using the Football Fan effect as a foundation for a project (it’s very very good) and would love to be able to add some elements to the chin. When the mouth is opening, though, the texture image doesn’t scale. Can you recommend the most efficient way of making the y scale of the ‘mask’ respond to the mouth movement? Thanks so much!”
“…Thank you very much! This library is incredible!
Here is the link of my application I’m developing: https://storiesfmu.jointdev.com.br/”
“…Amazing library! Nice to finally see an alternative to the existing (slow) ones.
Is there any intent to add the option to track multiple faces in the future?”
“…I love this API! Thank you! As soon as I’ve built anything, I’ll share it with you.
I have a quick question – can I use this with JSON models only, or is that just your preference?”
“…Congratulations for this incredible library!
Can I get precise coordinates of eyes, mouth and nose?
Let me explain what I want to do… I’m not a blander/threeJs…This is possible?”
“…We’re a startup selling prescription glasses online and I was looking at existing code on github that we could use for virtual try on.
I’m simply at a loss for words.. This is exactly what we’ve been looking for. Exactly! “
…“Firstly, this is a fantastic library.. really well implemented and documented. Although i did get stuck in the following places..
Using the faceLowPoly.json can i highlight the meshlines in the video, currently when i try to do it. I get the entire mesh as 1 solid object…